![]() WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All subshaders removed T19:27:35 0.635 INF Dedicated server only buildĮRROR: Shader Occlusion/DepthCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable) T19:27:35 0.633 INF Localization language from prefs: english T19:27:35 0.410 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False) T19:27:35 0.230 INF Starting PlayerInputManager. T19:27:35 0.227 INF Using server platform: XBL T19:27:35 0.227 INF Using server platform: Steam ![]() T19:27:35 0.227 INF Using cross platform: EOS T19:27:35 0.225 INF Using native platform: Steam T19:27:34 0.187 INF Game mode: GameModeSurvival T19:27:34 0.187 INF Starting dedicated server level=RWG game name=MACG_A20_03 T19:27:34 0.184 INF Parsing server configfile successfully completed T19:27:34 0.132 INF Parsing server configfile: config\serverconfig.xml T19:27:34 0.119 INF Command line arguments: 7DaysToDieServer.exe -quit -batchmode -nographics -ServerPassword=*** -ServerMaxPlayerCount=12 -ServerName=MyServer -ServerPort=23221 -ControlPanelEnabled=true -ControlPanelPort=23231 -ControlPanelPassword=*** -TelnetPort=23241 -SaveGameFolder=saves -configfile=config\serverconfig.xml -dedicated -DynamicMeshMaxItemCache=3 -logfile log.txt -UserDataFolder=worldgen -ServerDisabledNetworkProtocols=SteamNetworking -WorldGenSize=8192 -TerminalWindowEnabled=False T19:27:34 0.088 INF Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit
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